![]() ![]() They discovered Astreas, which was an uninhabited island, and they quickly colonized it they built huge, Roman-like palaces across the land. The Atrathians were conquerors who sailed from the west in a past age, seeking treasure. Greg: For centuries, a human empire called Atrathos ruled the continent. He’s an old-school guy influenced by the classics.Īnton: Can you tell us a little bit about the four new kingdoms we will find in this book? A lot of that feeling comes from Sam Cleggett’s artwork, which permeates the book (he did the cover art as well). We wanted the whole book to have a pulpy, “weird fiction” kind of vibe, but with a touch of the high fantasy we’re known for. Was this something that you pulled inspiration from? It has a lot of Conan, “Lost World” sort of vibes. Howard and Lovecraft.Īnton: The Doom that Came to Astreas itself feels very nostalgic to me, like the dime store novels I would get from the used book store as a kid. If Aeres is Tolkien and Brian Jacques, then we felt we’d be missing something if we didn’t also have a setting influenced by Robert E. So we Kickstarted our setting to help answer that! “Astreas” is actually a continent within the greater “Aeres” realm. We quickly realized that there were lots of other players like us, people looking in vain for something with that old-school flavor for 5E. We weren’t really satisfied with any of Wizards of the Coast’s setting books, so we decided to resurrect Aeres for our campaign. Fast-forward 20 years later to when we started playing D&D again with 5th Edition. At the time, we were slavishly devoted to Tolkien, and our fantasy world was heavily influenced by Middle-Earth, especially the Silmarillion. Greg: Aeres was our homebrew campaign setting when we played in high school, way back in the 90s. Can you talk to us a little bit about what inspired you to create the Aeres setting? Greg: I’ve been playing since around 1997 with AD&D 2nd Edition, but I haven’t really been involved in the wider tabletop roleplaying world until just a few years ago.Īnton: Kull, Conan, and Lovecraft are easily seen as inspirations for this project. Everything I do as an RPG writer is informed by that nostalgia.Īnton: How long have you been in the tabletop role-playing game community? I love nostalgic, old-school fantasy and sci-fi: books, games, comics, TV, and movies. I’m a guy who, like many of you in the gaming world, has been obsessed with fantasy my whole life! For better or worse, I’m stuck in the past. My co-author Frank Mills is responsible for almost everything technical, like editing, graphic design, and our videos we self-publish most of our stuff. Greg: I’m the creator of a high fantasy adventure series for D&D 5E, The Chronicles of Aeres. Can you tell us a little bit about yourself? ![]() Before we dive too deep into this brilliant tome with open-world exploration that has a structured campaign folded in, let’s learn a little bit more about you. I recently had a chance to sit down with Greg Lambert, creator of the Astreas setting and the newest adventure offering “The Chronicles of Aeres: The Doom that Came to Astreas”Īnton: Hello, Greg and thank you for taking the time to sit down to talk. ![]()
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